Introduction

Compiling a list of suitable literature for graphic artists is quite a challenge as describing the craft beyond the pure technical execution of the artwork would require every possible source of inspiration to be catalogued. And that's really what makes the work of a graphic artist interesting; you always need to be on the lookout for new sources of inspiration! Note that the literature listed here aims to further your understanding of animation and its principles; there's however tons of literature associated with every 3D-software available, so you shouldn't have any difficulty finding it once you've chosen your program of choice.

We strongly encourage you to look far beyond the works of artists in the digital age, and even beyond the scope of what you are interested in producing. Devour films from all eras; study the works of renaissance painters as well as those of comic book artists; and in all these excursions keep a keen eye to how the illustrators, painters, photographers and designers work with color, composition and movement.

The Animator's Survival Kit
Richard Williams 2002
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The title of this book really says it all, and a long explanation of its purpose for a graphic artist would be sort of superfluous; it is an invaluable utility for any animator but a great resource for anyone making graphics.

The Illusion of Life; Disney Animation
Ollie Johnston & Frank Thomas 1995
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This book really doesn't need any type of synopsis... The techniques of the greatest pioneers in animation are described in this book, so if you have any interest in animation you should pick this one up; it'll be invaluable to you.

Drawn to Life; 20 Golden Years of Disney Master Classes
Walter Stanchfield & Don Hahn 2009
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Conveying a character's mood, intent and action visually is one of the most important skills a graphic artist can have, and it's a skill you'll need to utilize constantly during game projects. From the early stages of concept sketches and artwork to the subsequent rigging, texturizing and modeling of the character you'll want to make sure that you're keeping the 'soul' of the character intact. This book, while only covering traditional sketching, will certainly aid you in the character creation process as it teaches you how to convey all nuances of a character in the most effective and sharp way possible.

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