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An overview of Danish learning games (from age 12) 2000 + Blue Team / SOSU Aarhus |
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Training Reviews |
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12 games have been played, analyzed and evaluated as best. By teachers,media designers and others (Blue Team) at Aarhus Social and Healthcare College |
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Report Serious Games – An Overview 2007-02-05 Technical Report HS- IKI -TR-07-001 School of Humanities and Informatics University of Skövde, Sweden This report discusses some issues concerning serious games, that is, (digital) games used for purposes other than mere entertainment. |
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Tarja Susi (tarja.susi@his.se) Mikael Johannesson (mikael.johannesson@his.se) Per Backlund (per.backlund@his.se) |
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Report SGD Analysis - Game Development, Education & Incubation |
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2012 – 05-31 A brief inventory and analysis of the state of Swedish, Danish and Norwegian game development. The report highlights past and current trends within the regions’ industries and the structures supporting them. |
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by Björn Berg Marklund (bjorn.berg.marklund@his.se) |
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2012 – 06-12 This report is based on research done by Scandinavian Game Developers and the newlyreleased report on the current status of the Norwegian games industry, commissioned by the Norwegian Film and TV Producers' Association. The latter was released at the JoinGame conference in Voss in January 2012. That was the first report on this topic inNorway, and is the first in a planned series of reports. It is made by Kristine Jørgensen
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by various |
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2012 – 06-12 This analysis is part of Scandinavian Game Developers, which again is a 3-year project working to support new video game entrepreneurs, to explore new business models and to facilitate collaboration between game developers and new business areas. We see a large potential in illustrating how serious games to a much larger extent can be used by companies and organizations for purposes such as communication, training & education, advertising etc.
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by various |
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